Tuesday, December 22, 2009

Dante’s Inferno


Lots and lots of hype; that’s all Dante’s Inferno has to offer. I wanted to start this blog hard and that’s just it. I played the demo of Dante’s Inferno last night and the whole drive to work all I could think was “WHAT THE HELL?!” But before I get to that I wanted to get to what the people had to say, so I hit up the IGN boards and found Dante’s Inferno. 10 pages later this is the overall feelings.

bounce425 posted: Glad to see that Kratos (oops, I mean Dante), is trying to save his wife and child (oops, I mean Beatrice) by using the Blades of Athena (oops, I mean Death's Scythe) and Rage of the Gods (oops, I mean Redemption)...but I'll still download the demo and give it a go.

quaternion posted: Am I the only person who is genuinely annoyed that they are changing the story of the Divine Comedy so much. It's missing the point entirely to invent the plot that Beatrice was captured, and needs rescuing.


At this point I realized if someone has an avatar of Cartman, they are just as ignorant as the character. Around this time on the board people started to play the demo. Here’s what happened:

Spazzyman (guess what his avatar is) posted:

people keep saying that this is a rip off of GOW.

please tell me any original idea in GOW and i will tell you a game that has already done it.

theres my challenge, please take it or stop saying DI is a rip off.


(in reply)dgknight501 posted: You do realize that it's one thing to take some ideas from other games and something completely different when you take the entire controller layout and fighting system button-for-button and move-for-move (even the timing!)...

TheGigOfwaR posted: Yea...but if someone made a game that looked and played almost exactly like Halo, or assassins creed, or gunstar heroes people will lose interest in the genre cuz it seems like no one is making strides to make original games anymore. Just finding a formula that sells and putting a different sticker over the front of it. Hell, the part where Dante wears down the beast with attacks opening up a prompt to start a button sequence...Oh God...instead of pressin O you press R2 instead...original! Gaming should not be like Hollywood when it comes to taking used ideas from better franchises and spitting out 4 other droppings just to push the buck. Sorry but if just dont see anything in this game that plays on anything remotely the new.

Tigersnake12 posted: just played the demo... How in the hell did they get away with ripping off every single aspect off of God of War... Come on!!!! Everything down to the health chest (now a fountain) to pushing circle above a weakened opponent's head (now R2). WHY?!?!!?!?


And then something magical happened - smart people showed up!

swiftencounter posted: Ok so I just beat the demo and as others have said this is a fun game but it won't compete with the top tier action games IMO. As I stated in an earlier post, I went into the demo with the preconception that it will be a good game but not as good as GoW 3 or Bayonetta and I finished the demo with the same feeling.

Firstly, the in game graphics are good but nothing special but neither is Bayonetta for that matter. The cutscenes on the other hand are very nice. I have rarely seen boobies look so beautiful in a video game. With that said, they mixed in some cell shaded bits into the cut scenes and they don't work at all. It is very much like what DICE did with Mirror's Edge, only they mixed them with beautiful rendered parts and the contrast is jarring. I would be very surprised if this isn't mentioned in the review.

I did however, like the art style overall it reminded me of God of War mixed with Demon's Souls.

The game plays exactly like God of War. I mean exactly. This isn't a bad thing but graphically it doesn't look as good as the God of War 3 demo IMO. One thing I did notice is that I felt the camera was too zoomed out the entire time. Maybe it's just me but I just got done getting my plat on the GoW collection and I think the camera was closer in on those games and I like it better.

If you have been paying attention to developer interviews you know you get to take control of a boss after you beat him/her. This felt clunky to me in the demo but somebody might like it. Personally, it seems like it will slow down the game.

So all in all, this will be a good game IMO. I'm guessing from the demo it will get around an 8.5 review score, and if you are the type of gamer who buys tons of action games you might want to play through this, but if you aren't with GoW 3, Baynonetta looming on the horizon and the Ninja Gaiden games and DMC4 available at discount prices I think Dante's Inferno may be a hard sell.


juyan16 posted: I usually give alll games the benefit of the doubt
but after playing this demo,Dante's Inferno is the most blatant rip off of a game I've ever seen. From the control scheme. To the gameplay mechanics and
story. This is all God of War. Not that it was bad,
but god, have some originality.


And with that I think my job is done as far as a review. But let me just say at a point in the beginning of the game an assassin sneaks up behind Dante and stabs him in the back after Dante kills about a hundred guys. And Dante’s reaction was priceless! He was like Dexter - nothing happened! Death shows up and he even pulls out the knife but he doesn’t even bleed! ROFLCOPTER DOWN!!!!

But I did feel better that most (8/10) people agreed about this game: rip-off of a better game. And after a bit of research almost everyone on this board who questioned God of War or “totally felt Dante’s Inferno wasn’t a rip-off” did not own a PS3. Stating once again “If we can’t have it we’re gonna bash it!” Thanks Bro-Box360…thanks.

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